Beta access
$0
- Text, image and multi-view to 3D
- Concept art preview before the 3D build
- PBR-textured GLB download
- Up to 2 generations at a time
AI 3D MODEL GENERATION · PRIVATE BETA
Describe an object or upload reference images. Dream3D turns it into concept art, then a PBR-textured 3D model you can orbit in the browser and download as GLB.
GLB IMPORTS INTO
HOW IT WORKS
Type a prompt, or upload one reference image or up to four views: front, side, back and top.
input: text · image · 4 viewsText prompts become concept art first, as a hero view or a turnaround, so you approve the look before the 3D build.
turnaround: front · left · backHunyuan3D-2 or TRELLIS builds the shape, then it's cleaned up and decimated to your polygon budget.
budget: 15k – 75k facesA neural texturing pass paints a PBR texture atlas with a normal map. Or skip it for a fast clay mesh.
atlas: 1K – 2K + normalWHAT YOU GET
Orbit the model in the browser, compare the textured and clay surfaces, then download one GLB with its textures embedded.
| Geometry | Triangle mesh: about 15k, 35k or 75k faces, or the raw ~200k |
|---|---|
| Textures | PBR atlas at 1K–2K with a normal map, or untextured clay |
| Format | GLB (binary glTF) with textures embedded |
| Models | Hunyuan3D-2 and TRELLIS |
| Inputs | Text prompt, one image, or up to four views |
| Time | Typically about 1½–2½ minutes on an NVIDIA L4 |
ENGINE HANDOFF
PRICING
$0
Accounts are approved by hand during the beta. Paid plans with higher limits will come later.
FAQ
Open the Studio and sign in with Google. Dream3D runs on dedicated GPUs, so during the beta each account is approved by hand to keep queue times short. You can explore the Studio while you wait.
A GLB (binary glTF) with the PBR textures and normal map embedded. Unity, Unreal Engine 5, Godot 4, Blender and three.js all import it.
Not yet. Meshes are triangulated and unrigged. For animation, retopologize and rig them in your usual tool.
Yes. Upload a single reference image, or up to four views (front, side, back and top) for better coverage of the hidden sides. The background is removed automatically, so a photo or a piece of concept art works best when it shows one object, fully in frame.