AI 3D MODEL GENERATION · PRIVATE BETA

Prompt in.
Textured mesh
out.

Describe an object or upload reference images. Dream3D turns it into concept art, then a PBR-textured 3D model you can orbit in the browser and download as GLB.

Your prompt opens in the Studio.

Private beta: sign in with Google and we'll approve your account.

Try:
SAMPLE MODEL
TEXTURED · PBR
CLAY
Triangles
—
Textures
PBR
Format
GLB
Typical time
~2 min

GLB IMPORTS INTO

  • Unreal Engine 5
  • Unity
  • Godot 4
  • Blender
  • three.js

HOW IT WORKS

Idea to mesh in four steps.

  1. 01

    Describe

    Type a prompt, or upload one reference image or up to four views: front, side, back and top.

    input: text · image · 4 views
  2. 02

    Concept

    Text prompts become concept art first, as a hero view or a turnaround, so you approve the look before the 3D build.

    turnaround: front · left · back
  3. 03

    Mesh

    Hunyuan3D-2 or TRELLIS builds the shape, then it's cleaned up and decimated to your polygon budget.

    budget: 15k – 75k faces
  4. 04

    Texture

    A neural texturing pass paints a PBR texture atlas with a normal map. Or skip it for a fast clay mesh.

    atlas: 1K – 2K + normal

WHAT YOU GET

A real mesh you can inspect, not a render.

Orbit the model in the browser, compare the textured and clay surfaces, then download one GLB with its textures embedded.

Output specification
GeometryTriangle mesh: about 15k, 35k or 75k faces, or the raw ~200k
TexturesPBR atlas at 1K–2K with a normal map, or untextured clay
FormatGLB (binary glTF) with textures embedded
ModelsHunyuan3D-2 and TRELLIS
InputsText prompt, one image, or up to four views
TimeTypically about 1½–2½ minutes on an NVIDIA L4

ENGINE HANDOFF

One GLB. Every major engine.


    

PRICING

Free while we're in beta.

PRIVATE BETA

Beta access

$0

  • Text, image and multi-view to 3D
  • Concept art preview before the 3D build
  • PBR-textured GLB download
  • Up to 2 generations at a time
Request access

Accounts are approved by hand during the beta. Paid plans with higher limits will come later.

FAQ

Straight answers.

How do I get access?

Open the Studio and sign in with Google. Dream3D runs on dedicated GPUs, so during the beta each account is approved by hand to keep queue times short. You can explore the Studio while you wait.

What file do I get?

A GLB (binary glTF) with the PBR textures and normal map embedded. Unity, Unreal Engine 5, Godot 4, Blender and three.js all import it.

Are the models rigged, or quad topology?

Not yet. Meshes are triangulated and unrigged. For animation, retopologize and rig them in your usual tool.

Can I start from my own images?

Yes. Upload a single reference image, or up to four views (front, side, back and top) for better coverage of the hidden sides. The background is removed automatically, so a photo or a piece of concept art works best when it shows one object, fully in frame.